Original procedural composition and synthesized dispatch cues created for CouchGremlins.tv. Bass, keys, percussion, receipt chimes, deadline cues and fanfares are generated by the game using Web Audio. No third-party recordings or samples are used. Arrangement changes with the round and phase; music stays quieter under instructions, writing and voting. All instructions are also written on screen. No spoken narration is included in this game yet.
By Kevin MacLeod (incompetech.com). Original track. Licensed under Creative Commons Attribution 4.0. Original recording unmodified; game playback loops, crossfades and adjusts volume.
By Kevin MacLeod (incompetech.com). Original track. Licensed under Creative Commons Attribution 4.0. Original recording unmodified; game playback loops, crossfades and adjusts volume.
By Kevin MacLeod (incompetech.com). Original track. Licensed under CC BY 4.0. Original recording unchanged; game playback loops and crossfades. Edited excerpts are mixed with narration and effects in the show films.
The opening and round films use edited excerpts of Electro Cabello, mixed with original synthesized effects and original script narration. Narration was synthesized locally using the am_puck voice from Kokoro-82M (Apache 2.0 model), through the MIT-licensed kokoro-onnx renderer. This is synthetic speech, not a human voice performance. The original full music tracks above remain unchanged.